![]() It’s like closing up a fully functional silver mine to buy a goose that is rumored to lay golden eggs. It just doesn’t make a great deal of sense financially for the studio to go that route. It’s a niche game for a particular type of player, and veering too far from what has made it successful so far runs a significant risk of losing what trust they’ve developed in the player base so far while treading into uncharted territory hoping to do well. It’s not one of those games, it hasn’t ever been, and I’d doubt most of the player base would want it to be like those. Lastly this game is not, has not been, nor should be going forward, anything resembling a last of us clone, nor should it take tips from what made games like that or gears, halo, or CoD popular. I suppose at launch you’d like to see improved replayability, but I’d like to believe that UL has learned that lesson and will institute those necessities at launch in 3. At launch, there was much less reason to come back, but now there’s a multitude of reasons to return to the game time and time again, between the different legacies, difficulty levels, four different unique maps and even the bounty broker to a smaller extent. Certainly in terms of SoD2, and to a lesser degree 1. Do that and while I imagine they might reach a broader audience, you’d lose the essence of what SoD is and realistically lose a decent amount of the core group of players that currently play the game. As a small studio, UL doesn’t have the manpower or resources that other developers have, which means putting more time and effort into competitive multiplayer ostensibly means less time and effort being put into the base game. ![]() When it comes to multiplayer, I agree completely that co-op support should be much stronger and less buggy, but multiplayer is simply not something this series needs, Certainly not if it intends to remain true to what the games core mechanics are, and I sincerely hope that UL doesn’t go that direction. And in two, the customization has grown considerably over the games course. Obviously in two, in terms of different characters it was done differently, but the premise remains the same. are some of the cornerstones of the game in 1&2. Nor does he understand the nature of the game itself, how its played, or really what lore or mechanics are being drawn from.Īdding new maps, customization, and characters, weapons etc. Therefore he doesn’t understand the draw or the targeted demographic.
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